Wednesday, July 5, 2017


IDT Directions and Emerging Technologies


Sections VIII-IX

Authors: Dempsey, Reese, & Weston; Clark and Meyer; Smith-Nash; Anderson,

Smaldino, Donaldson, Herring, Lewis, Sullivan, Boling, Smith, Clark, Hannafin

The environments I will to discuss are: virtual worlds, rich media, reusable design or learning objects and Web 2.0 technologies.  These are familiar to me because in some form I have seen them operating in a class setting and have noted the impact on learning that each has done.  Along with those additional pointers that was discussed in our text I have learned so much and seen how they enhance traditional instruction along with observing them in practice first hand through my personal usage.

Virtual worlds – this tool gives the student the chance to put themselves into any space be it either in a 2-D or 3-D format and get the feel of how it would be to move in and around an experience without necessarily being there in real life but can experience it in real time. They can work with groups or communities of individuals and discuss their experiences. More and more textbook publishers are offering this kind of experience to help train students in subjects that would work best in some form of simulation to help them understand and grasp the concept without doing it.  It is an excellent training device. They can role-play and feel total submersion into the experience. Many departments in specialized fields use this tool to help train new employees with no risk to their physical person.

Such organizations as the military, hospitals, law enforcement, sales training, and machine operations all use this tool on differing levels in order to train its professionals. It is also a worthwhile tool when conducting an e-learning experience for distance learning. In the classroom, a student can move through all the organs of the human body watch how they perform and if need be conduct experiments on objects without loss of life; whether that life be of the specimen or human. Instructors can watch collaboratively and give pointers to help with the learning process. Depending on the area of study being learned this could be a better way of learning rather than the traditional methods (Pappas, 2016).  It can also offer more varied learning situations. Such research theorists and Gestalt, Wertheimer of the past and recent theorist such as Gibson’s Theory of Affordances and Mayer’s Multimedia Learning Theory all support this type of learning.

Rich media – Adding outside resources be they news magazines or journals, videos, audios, along with cartoons and even blogs serve to enhance the learning. Our text descripted three components of instruction that should be considered when  thinking about rich media; modes, methods, and media devices. I lean towards the learner-centered approach only because the technology is only effective if we know its limitations and capabilities before we attempt to incorporate them in the teaching. All rich media as stated in our text “must be adapted to serve the needs of the learners.”

In order to meet this objective we must take the approach that “involves designing instruction that fosters learning.” This is done through evidence-based practice, (EBP) that it is based on research evidence. The definition of this by Dr. David Sackett ( the Father of Evidence-based practices) is “conscientious, explicit and judicious use of current best evidence in making decisions about the care of the individual patient. It means integrating individual clinical expertise with the best available clinical evidence from systematic research.” (Pfeffer & Sutton, 2006). I know this is a highly clinical look at it but he was in medicine but the principles apply to education or any learning situation.

The text explains three important processes that we must consider when we think about how people learn: 1) selecting, 2) organizing, and 3) integrating. This is an excellent model similar to the one published in our text. (Theories and Philosophies Models, 2017)

 

Related image

All this goes back to the learnings metacognitive knowledge and the learner’s motivation to learn. Three research-based principles where listed in our text for consideration:

  • Dual-channels principle – People have separate channels for processing visual/pictorial information and auditory/verbal information.
  • Limited capacity principle – People can process only a small amount of information in each channel at any one time.
  • Active learning principle – Meaningful learning occurs when the learner engages in appropriate cognitive processing during learning. (Clark & Mayer, 2012)

Learning Objects – This is where I learned the most information. This chapter helped to put all of my academic learning as it relates to education into proper perspectives. As I read all I could think of is “how do you eat an elephant—one bite at a time” in this case it has been in understanding the make-up and history of IDT and how it happens to occur as you understand one object at a time. How they flow together to create the very backbone of IDT. This process has taken me back to understanding some basic principles we all learned in the study of education. (Smith-Nash, 2012) Bloom’s Taxonomy, learning styles, and how these interconnects to form e-learning and all the components of Web 2.0. It has been an in-depth study that has opened my perception considerably when it comes to fully understanding how all this works. The author’s and each person who wrote a specific chapter opened a whole new area of understanding IDT and its impact on learning and education. What it has done is help to make connections to a life of learning educational philosophies that sometimes seemed disjointed and non-connected. The statement repeated by Dewey (p.299) which was quoted in the text expressed my exact sentiments and it was said almost a century ago. (Anderson, 2012)

Just reading the definition of learning objects which stated: “where programmers found that the best way to develop software programs ranging from relational databases to interactive websites was to build them from small, reusable chunks of code, which are referred to as ‘objects.’” A simple statement that brought me to my elephant analogy and opened a whole new world of thinking when it came to education and IDT.

Web 2.0 – This has also been a mind bending experience.  Between this class and ETEC 527 Web 2.0 I have learned far more than I even thought could be stuffed into one semester of learning. I have started to understand how to use these tools to enhance student learning and how to even increase my own digital presence in a positive, academic, meaningful way. What a ride! As I embarked on this learning adventure I had no idea exactly what Web 2.0 was or how it could affect my teaching style or ability, but it has done both. It not only can enhance formal education but it’s where modern children of this era also learn informally. It is a door way that is wide open to the world.  Just since starting to use some of the Web 2.0 tools I’ve communicated with individuals from across the globe, participated in discovery and answered questions asked that I forgot I knew the answers to until it came across the feed.  How exciting is that? We share ideas, thoughts, and just fun stuff that related to my field. I have broaden my knowledge and expanded my thinking and changed my mind about a lot of tools that I really had very little knowledge about. The main tool that I was most apprehensive about was Twitter, I let popular events taint my opinion about a tool that is so powerful for teachers. I was able to enjoy a conference that for financial reasons I could not attend but felt like I was there just because of Twitter. Whatever challenges that comes with Web 2.0 tools it is so worth it because of what it does for opening the world to young learners. Our task is to teach them how to use these tools effectively and responsibly.

The reading of this book has armed my arsenal of information with knowledge of areas that I have little experience even though I have been a teacher for more than forty years. This adventure into learning and understanding IDT has been so worth the journey. These technologies not only “enhance accessibility and accommodate diverse learner’s needs” it has helped to make the world smaller because of communication across continents. All of these forms of technology are excellent tools to help us with our No. 1 goal, “teaching Johnny to read,” with understanding, analysis, critically, and able to synthesis it all. Everything has its place and the child needs both.  Our objective is to create a worthy employee who can provide for himself as well as his/her country and the world to become a global citizen.


References



Anderson, T. (2012). Networks, Web 2.0 and the Connected Learner. In R. &. Dempsey, Trends and Issues in Instructional Design and Technology (pp. 299-308). Boston: Pearson.

Clark, R. C., & Mayer, R. E. (2012). Using Rich Media Wisely. In R. &. Demspsey, Trends and Issues in Instructional design and technology (pp. 309-320). Boston: Pearson.

Pappas, C. (2016, September). 6 Industries that can benefit from virtual reality training. Retrieved from efrontlearning: https://www.efrontlearning.com/blog/2016/09/industries-benefit-virtual-reality-training.html

Pfeffer, J., & Sutton, r. I. (2006). Evidence-based management. Harvard Business Review.

Smith-Nash, S. (2012). Learning Objects. In R. &. Dempsey, Trends and issues in instructional design and technology (pp. 290-298). Boston: Pearson.

Theories and Philosophies Models. (2017, July 5). Retrieved from SlidePlayer.com: http://slideplayer.com/slide/2754034/

 


 

Saturday, July 1, 2017


Useful Websites and Gen Info.

Sunday, June 30, 2017

11:16 AM
This list may not be all inclusive but I tried to get all that was posted on the threads.
1.      www.edweek.org

2.      www.techlearning.com.

3.      iNACOL (International Association for K-12 Online Learning) or ISTE (International Society for Technology in Education)

4.       www.teachhub.com.

5.       www.NSTA.org

6.       www.edutopia.org.

7.       EdTechDigest






13.   Educationnews.org  

14.   Engage Their Minds .















29.   Twitter or blog of this guy: George Couros @gcouros












41.   http://scholar.google.com  for journal articles related to the classroom.









50.   Trends and Issues in IDT

51.   Course Hero






57.   Elearningguild

58.   ELearning Coach


60.   Integrated Learning Services

61.   diigo.co



 

IDT Directions and Emerging Technologies Sections VIII-IX Authors: Dempsey, Reese, & Weston; Clark and Meyer; Smith-Nash; Ande...